- Commodore amiga emulator mac os x for mac os x#
- Commodore amiga emulator mac os x update#
- Commodore amiga emulator mac os x code#
- Commodore amiga emulator mac os x free#
- Commodore amiga emulator mac os x windows#
If the title to be added is already in RP9 format, simply drag and drop it over the desired location. Q: How can I add (or remove) content from the player? A: Adding or removing titles is as easy as adding or removing RP9 files to or from folders like Games or Demoscene.
Commodore amiga emulator mac os x code#
įS-UAE is an Amiga emulator based on the excellent emulation code from WinUAE currently developed and maintained by Toni Wilen, which again builds on the work by the earlier authors of the original UAE and WinUAE.
Commodore amiga emulator mac os x windows#
The following is a list of the major sites which include thousands of downloadable Amiga games with permission of the copyright holders:īase directory Note: For windows users, the most common location of this config file C:\Users\\AppData\Local\FS-UAE\base-dir.
Commodore amiga emulator mac os x update#
If you like, send your changes back to us (mist64maccom, abbeyjgmailcom), so we can update the main project and give your changes to everyone.
Commodore amiga emulator mac os x free#
runtime.c does not implement all functions yet.įeel free to port cbmbasic to your system and architecture of choice, and extend runtime.c to support more functions.
Some of them are very important (CHRIN, CHROUT) and some are only used for certain BASIC statements (LOAD, SAVE, OPEN, SETTIM). For Commodore BASIC, runtime.c has to support several Commodore KERNAL library routines. For all I/O, it calls out into runtime.c, do it should be able to adapt this project for any OS by just changing runtime.c.Īll function calls that the core interpreter can’t handle end up in kernal_dispatch() in runtime.c, where a switch statement dispatches these to C functions. The core of the BASIC interpreter is in the file cbmbasic.c, which is platform, endianness and bitness independent.
Main work by Michael Steil, speed optimizations, Linux and Windows fixes by James Abbatiello. The source compiles on Linux, Windows and Mac OS X.
Commodore amiga emulator mac os x for mac os x#
The archive comes with binaries for Mac OS X and Windows. Today, we are releasing Commodore BASIC as a Scripting Language – it works on Linux, Windows, Mac OS X 10.4/10.5 (Intel and PowerPC), and you even get the source, so you can adapt it to other operating systems and CPUs. It did not work on any other OS or on a different CPU type. Yes, you could also just run a standard C64 emulator, but it wouldn’t be nearly this speed, and everything would run inside a sandbox and there would be no way to interface this to your OS.Ī while back, I released Apple I BASIC and Commodore BASIC as a scripting language for Mac OS X 10.5 on Intel.
The original operating system interface (character I/O, LOAD, SAVE etc.) has been reimplemented in native C, so Commodore BASIC interfaces nicely with OS X/Windows/Unix – you can use pipe I/O, and you can pass the filename of a BASIC program on the command line. The huge C file in the archive has been produced by feeding the original 6502 code into my static recompiler and optimizing it with LLVM. This application is a recompiled version of the original Commodore 64 binary – it is not a reimplementation, so while it runs at pretty much the maximum possible speed, it is still 100% compatible. Update: The source is available at /mist64/cbmbasicĪttention Slashdot crowd, here is a little background: